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Tag Archives: video games
Conference Paper: Compagno, D. (2007). Is Our Actual World Interactive
Title: Is Our Actual World Interactive: Some philosophical reflections about video gaming and real life Author: Dario Compagno Year: 2007 Additional: Paper presented at Philosophy of Computer Games, Reggio Emilia, ITA Available at: http://game.unimore.it/Papers/DarioCompagno_Paper.pdf Abstract: This paper discusses how authors … Continue reading
Posted in Conference Paper
Tagged author, interactivity, player, reader, real life, semiotics, video games
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Game Review: Frasca, G. (2001). The Sims
Title: The Sims: Grandmothers are cooler than trolls Author: Gonzalo Frasca Year: 2001 Additional: Game Studies 1 (1) Available at: http://www.gamestudies.org/0101/frasca/ Abstract: This is a game review of The Sims (Maxis, 2000). First issue of Game Studies journal. Content: Introduction … Continue reading
Editorial: Aarseth, E. (2001). Computer Game Studies, Year One
Title: Computer Game Studies, Year One Author: Espen Aarseth Year: 2001 Additional: Game Studies 1 (1) Available at: http://www.gamestudies.org/0101/editorial.html Abstract: Editorial for the first issue of Game Studies. Content: Introduction A Cognitive, Communicative Revolution? Creating a New Discipline
Article: Reyes, I. & Adams, S. (2010). Screening Play
Title: Screening Play: Rules, Wares, and Representations in “Realistic” Video Games Author: Ian Reyes & Suellen Adams Year: 2010 Additional: Eludamos 4 (2) Available at: http://www.eludamos.org/index.php/eludamos/article/view/vol4no2-3/182 Abstract: In highlighting the apparatus as the keystone for the magic circle of video … Continue reading