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Tag Archives: games
Conference Paper: Sageng, J. (2007). The Reality of Computer Game Objects
Title: The Reality of Computer Game Objects Author: John Richard Sageng Year: 2007 Additional: Paper presented at Philosophy of Computer Games, Reggio Emilia, ITA Available at: http://game.unimore.it/Papers/J_Sageng_Paper.pdf Abstract: This paper discusses the reality of game objects. Presented at the Philosophy … Continue reading
Game Review: Frasca, G. (2001). The Sims
Title: The Sims: Grandmothers are cooler than trolls Author: Gonzalo Frasca Year: 2001 Additional: Game Studies 1 (1) Available at: http://www.gamestudies.org/0101/frasca/ Abstract: This is a game review of The Sims (Maxis, 2000). First issue of Game Studies journal. Content: Introduction … Continue reading
Book Review: Juul, J. (2001). The Repeatedly Lost Art of Studying Games
Title: The Repeatedly Lost Art of Studying Games – Review of Avedon & Sutton-Smith (eds) The Study of Games Author: Jesper Juul Year: 2001 Additional: Game Studies 1 (1) Available at: http://www.gamestudies.org/0101/juul-review/ Abstract: This is a book review of Avedon, … Continue reading
Article: Eskelinen, M. (2001). The Gaming Situation
Title: The Gaming Situation Author: Markku Eskelinen Year: 2001 Additional: Game Studies 1 (1) Available at: http://www.gamestudies.org/0101/eskelinen/ Abstract: This article tries to pinpoint/locate the most crucial and elementary qualities that set games apart from narrative and drama. First issue of … Continue reading
Editorial: Aarseth, E. (2001). Computer Game Studies, Year One
Title: Computer Game Studies, Year One Author: Espen Aarseth Year: 2001 Additional: Game Studies 1 (1) Available at: http://www.gamestudies.org/0101/editorial.html Abstract: Editorial for the first issue of Game Studies. Content: Introduction A Cognitive, Communicative Revolution? Creating a New Discipline
Article: Babic, E. (2007). On the Liberation of Space in Computer Games
Title: On the Liberation of Space in Computer Games Author: Edvin Babic Year: 2007 Additional: Eludamos 1 (1) Available at: http://www.eludamos.org/index.php/eludamos/article/view/vol1no1-3/5 Abstract: This article describes the evolution of space in computer games from self-contained spaces to more processual concepts. While … Continue reading
Article: Bleumers, L. et al. (2010) How to Approach a Many Splendored Thing
Title: How to Approach a Many Splendored Thing: Proxy Technology Assessment as a methodological praxis to study virtual experience Author: Lizzy Bleumers, Kris Naessens & An Jacobs Year: 2010 Additional: Journal of Virtual Worlds Research 3 (1) Available at: https://journals.tdl.org/jvwr/article/view/816/877 … Continue reading
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Tagged ethnography, games, methodology, Proxy Technology Assessment, virtual worlds
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