Tag Archives: games

Conference Paper: Sageng, J. (2007). The Reality of Computer Game Objects

Title: The Reality of Computer Game Objects Author: John Richard Sageng Year: 2007 Additional: Paper presented at Philosophy of Computer Games, Reggio Emilia, ITA Available at: http://game.unimore.it/Papers/J_Sageng_Paper.pdf Abstract: This paper discusses the reality of game objects. Presented at the Philosophy … Continue reading

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Game Review: Frasca, G. (2001). The Sims

Title: The Sims: Grandmothers are cooler than trolls Author: Gonzalo Frasca Year: 2001 Additional: Game Studies 1 (1) Available at: http://www.gamestudies.org/0101/frasca/ Abstract: This is a game review of The Sims (Maxis, 2000). First issue of Game Studies journal. Content: Introduction … Continue reading

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Book Review: Juul, J. (2001). The Repeatedly Lost Art of Studying Games

Title: The Repeatedly Lost Art of Studying Games – Review of Avedon & Sutton-Smith (eds) The Study of Games Author: Jesper Juul Year: 2001 Additional: Game Studies 1 (1) Available at: http://www.gamestudies.org/0101/juul-review/ Abstract: This is a book review of Avedon, … Continue reading

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Article: Eskelinen, M. (2001). The Gaming Situation

Title: The Gaming Situation Author: Markku Eskelinen Year: 2001 Additional: Game Studies 1 (1) Available at: http://www.gamestudies.org/0101/eskelinen/ Abstract: This article tries to pinpoint/locate the most crucial and elementary qualities that set games apart from narrative and drama. First issue of … Continue reading

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Article: Juul, J. (2001). Games Telling Stories?

Title: Games Telling Stories? A Brief Note on Games and Narratives. Author: Jesper Juul Year: 2001 Additional: Game Studies 1 (1), (also featured as book chapter in Raessens & Goldstein (2005). Handbook of Computer Game Studies) Available at: http://www.gamestudies.org/0101/juul-gts/ Abstract: … Continue reading

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Editorial: Aarseth, E. (2001). Computer Game Studies, Year One

Title: Computer Game Studies, Year One Author: Espen Aarseth Year: 2001 Additional: Game Studies 1 (1) Available at: http://www.gamestudies.org/0101/editorial.html Abstract: Editorial for the first issue of Game Studies. Content: Introduction A Cognitive, Communicative Revolution? Creating a New Discipline

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Article: Babic, E. (2007). On the Liberation of Space in Computer Games

Title: On the Liberation of Space in Computer Games Author: Edvin Babic Year: 2007 Additional: Eludamos 1 (1) Available at: http://www.eludamos.org/index.php/eludamos/article/view/vol1no1-3/5 Abstract: This article describes the evolution of space in computer games from self-contained spaces to more processual concepts. While … Continue reading

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Article: Grantham, J. (2010). Didn’t You Say That

Title: Didn’t You Say That: Digital Discourse, Digital Natives and Gameplay Author: John Grantham Year: 2010 Additional: Journal of Virtual Worlds Research 3 (1) Available at: https://journals.tdl.org/jvwr/article/view/813/873 Abstract: Discourse analysis has the potential of providing insight into gameplay dynamics and … Continue reading

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Article: Bleumers, L. et al. (2010) How to Approach a Many Splendored Thing

Title: How to Approach a Many Splendored Thing: Proxy Technology Assessment as a methodological praxis to study virtual experience Author: Lizzy Bleumers, Kris Naessens & An Jacobs Year: 2010 Additional: Journal of Virtual Worlds Research 3 (1) Available at: https://journals.tdl.org/jvwr/article/view/816/877 … Continue reading

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