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Tag Archives: game design
Conference Paper: Tanenbaum, J. & Bizzocchi, J. (2009) Rock Band
Title: Rock Band: A case study in the design of embodied interface experience Authors: Joshua Tanenbaum & Jim Bizzocchi Year: 2009 Additional: Paper presented at SIGGRAPH, New Orleans, LA, USA Available at: http://josh.thegeekmovement.com/Tanenbaum-Bizzocchi-SIGGRAPH09_prepub.pdf (prepub version) Abstract: There has been a … Continue reading
Posted in Conference Paper
Tagged embodiment, game design, interface, ludology, narrative, novel interaction, physical interaction design, Rock Band
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Article: Wilson, D. (2011). Brutally Unfair Tactics Totally OK Now.
Title: Brutally Unfair Tactics Totally OK Now: On Self-Effacing Games and Unachievements. Author: Douglas Wilson Year: 2011 Additional: Game Studies 11 (1) Available at: http://gamestudies.org/1101/articles/wilson Abstract: In this paper, I use a party game that I co-designed, Brutally Unfair Tactics … Continue reading
Posted in Article
Tagged achievements, B.U.T.T.O.N., broken games, cheating, design research, folk games, game design, indie games, physical games, togetherness, unachievements
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Article: Williams, P. et al. (2011). Balancing Risk and Reward to Develop an Optimal Hot-Hand Game
Title: Balancing Risk and Reward to Develop an Optimal Hot-Hand Game Author: Paul Williams, Keith V. Nesbitt, Ami Eidels & David Elliott Year: 2011 Additional: Game Studies 11 (1) Available at: http://gamestudies.org/1101/articles/williams_nesbitt_eidels_elliott Abstract: This paper explores the issue of player … Continue reading
Posted in Article
Tagged cognitive, game design, game reward, hot hand, psychology, risk
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Article: Conway, S. (2010). Hyper-Ludicity, Contra-Ludicity, and the Digital Game
Title: Hyper-Ludicity, Contra-Ludicity, and the Digital Game Author: Steven Conway Year: 2010 Additional: Eludamos 4 (2) Available at: http://www.eludamos.org/index.php/eludamos/article/view/vol4no2-2/181 Abstract: This article identifies and interrogates a primary design principle that exists across digital game genres and formats, articulated as ludicity. … Continue reading
Book Chapter: Garfield, R. (2006) The Design Evolution of Magic: The Gathering
Title: The Design Evolution of Magic: The Gathering Author: Richard Garfield Year: 2006 Additional: in: K. Salen & E. Zimmerman (2006). The Game Design Reader, p.538-555. Cambridge, MA: The MIT Press (also featured in Fullerton et al. (2004). Game Design … Continue reading
Article: Church, D. (1999) Formal Abstract Design Tools
Title: Formal Abstract Design Tools Author: Doug Church Year: 1999, July 16 Additional: Gamasutra (also featured in Salen & Zimmerman (2006). The Game Design Reader, p.366-380) Available at: http://www.gamasutra.com/view/feature/3357/formal_abstract_design_tools.php Contents: Introduction How Do We Talk About Games A Language Without … Continue reading
Dissertation: Glas, R. (2010). Games of Stake
Title: Games of Stake: Control, agency and ownership in World of Warcraft Author: RenĂ© Glas Year: 2010 Additional: Doctoral Dissertation, University of Amsterdam Available at: http://dare.uva.nl/en/record/357610 Abstract World of Warcraft has become one of the most significant computer games of … Continue reading