Category Archives: Book Chapter

Article: Juul, J. (2001). Games Telling Stories?

Title: Games Telling Stories? A Brief Note on Games and Narratives. Author: Jesper Juul Year: 2001 Additional: Game Studies 1 (1), (also featured as book chapter in Raessens & Goldstein (2005). Handbook of Computer Game Studies) Available at: http://www.gamestudies.org/0101/juul-gts/ Abstract: … Continue reading

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Book Chapter: Garfield, R. (2006) The Design Evolution of Magic: The Gathering

Title: The Design Evolution of Magic: The Gathering Author: Richard Garfield Year: 2006 Additional: in: K. Salen & E. Zimmerman (2006). The Game Design Reader, p.538-555. Cambridge, MA: The MIT Press (also featured in Fullerton et al. (2004). Game Design … Continue reading

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Article: Church, D. (1999) Formal Abstract Design Tools

Title: Formal Abstract Design Tools Author: Doug Church Year: 1999, July 16 Additional: Gamasutra (also featured in Salen & Zimmerman (2006). The Game Design Reader, p.366-380) Available at: http://www.gamasutra.com/view/feature/3357/formal_abstract_design_tools.php Contents: Introduction How Do We Talk About Games A Language Without … Continue reading

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