-
Recent Posts
Recent Comments
Archives
Categories
Category Archives: Article
Article: Conway, S. (2010). Hyper-Ludicity, Contra-Ludicity, and the Digital Game
Title: Hyper-Ludicity, Contra-Ludicity, and the Digital Game Author: Steven Conway Year: 2010 Additional: Eludamos 4 (2) Available at: http://www.eludamos.org/index.php/eludamos/article/view/vol4no2-2/181 Abstract: This article identifies and interrogates a primary design principle that exists across digital game genres and formats, articulated as ludicity. … Continue reading
Article: Bleumers, L. et al. (2010) How to Approach a Many Splendored Thing
Title: How to Approach a Many Splendored Thing: Proxy Technology Assessment as a methodological praxis to study virtual experience Author: Lizzy Bleumers, Kris Naessens & An Jacobs Year: 2010 Additional: Journal of Virtual Worlds Research 3 (1) Available at: https://journals.tdl.org/jvwr/article/view/816/877 … Continue reading
Posted in Article
Tagged ethnography, games, methodology, Proxy Technology Assessment, virtual worlds
Leave a comment
Article: Stanton, J. (2010) Virtual Worlds, the IRB and a User’s Bill of Rights
Title: Virtual Worlds, the IRB and a User’s Bill of Rights Author: Jeffrey M. Stanton Year: 2010 Additional: Journal of Virtual Worlds Research 3 (1) Available at: https://journals.tdl.org/jvwr/article/view/1567/875 Abstract: Virtual worlds provide a vibrant and exciting new venue for the … Continue reading
Article: Church, D. (1999) Formal Abstract Design Tools
Title: Formal Abstract Design Tools Author: Doug Church Year: 1999, July 16 Additional: Gamasutra (also featured in Salen & Zimmerman (2006). The Game Design Reader, p.366-380) Available at: http://www.gamasutra.com/view/feature/3357/formal_abstract_design_tools.php Contents: Introduction How Do We Talk About Games A Language Without … Continue reading