Author Archives: foil

Article: Bringsjord, S. (2001). Is is possible to Build Dramatically Compelling Interactive Digital Entertainment

Title: Is it Possible to Build Dramatically Compelling Interactive Digital Entertainment (in the form, e.g. of computer games)? Author: Selmer Bringsjord Year: 2001 Additional: Game Studies 1 (1) Available at: http://www.gamestudies.org/0101/bringsjord/index.html Abstract: This article discusses problems in creating dramatically compelling … Continue reading

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Article: Juul, J. (2001). Games Telling Stories?

Title: Games Telling Stories? A Brief Note on Games and Narratives. Author: Jesper Juul Year: 2001 Additional: Game Studies 1 (1), (also featured as book chapter in Raessens & Goldstein (2005). Handbook of Computer Game Studies) Available at: http://www.gamestudies.org/0101/juul-gts/ Abstract: … Continue reading

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Article: Ryan, M.-L. (2001). Beyond Myth and Metaphor.

Title: Beyond Myth and Metaphor: The Case of Narrative in Digital Media. Author: Marie-Laure Ryan Year: 2001 Additional: Game Studies 1 (1) Available at: http://www.gamestudies.org/0101/ryan/ Abstract: Article on Narrative and Digital media. First issue of Game Studies journal. Content: Introduction … Continue reading

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Editorial: Aarseth, E. (2001). Computer Game Studies, Year One

Title: Computer Game Studies, Year One Author: Espen Aarseth Year: 2001 Additional: Game Studies 1 (1) Available at: http://www.gamestudies.org/0101/editorial.html Abstract: Editorial for the first issue of Game Studies. Content: Introduction A Cognitive, Communicative Revolution? Creating a New Discipline

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Article: Wilson, D. (2011). Brutally Unfair Tactics Totally OK Now.

Title: Brutally Unfair Tactics Totally OK Now: On Self-Effacing Games and Unachievements. Author: Douglas Wilson Year: 2011 Additional: Game Studies 11 (1) Available at: http://gamestudies.org/1101/articles/wilson Abstract: In this paper, I use a party game that I co-designed, Brutally Unfair Tactics … Continue reading

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Article: Williams, P. et al. (2011). Balancing Risk and Reward to Develop an Optimal Hot-Hand Game

Title: Balancing Risk and Reward to Develop an Optimal Hot-Hand Game Author: Paul Williams, Keith V. Nesbitt, Ami Eidels & David Elliott Year: 2011 Additional: Game Studies 11 (1) Available at: http://gamestudies.org/1101/articles/williams_nesbitt_eidels_elliott Abstract: This paper explores the issue of player … Continue reading

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Article: Medler, B. (2011). Player Dossiers.

Title: Player Dossiers: Analyzing Gameplay Data as a Reward Author: Ben Medler Year: 2011 Additional: Game Studies 11 (1) Available at: http://gamestudies.org/1101/articles/medler Abstract: Recording player gameplay data has become a prevalent feature in many games and platform systems. Players are … Continue reading

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Article: Gazzard, A. (2011). Unlocking the Gameworld.

Title: Unlocking the Gameworld: The Rewards of Space and Time in Videogames Author: Alison Gazzard Year: 2011 Additional: Game Studies 11 (1) Available at: http://gamestudies.org/1101/articles/gazzard_alison Abstract: Videogames are a time-based medium. It is through the condition of time that many … Continue reading

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Article: Jakobsson, M. (2011). The Achievement Machine

Title: The Achievement Machine: Understanding Xbox 360 Achievements in Gaming Practices Author: Michael Jakobsson Year: 2011 Additional: Game Studies 11 (1) Available at: http://gamestudies.org/1101/articles/jakobsson Abstract: Xbox Live achievements and gamerscores have become an integral part of Xbox 360 gaming. Based … Continue reading

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Article: Begy, J. & Consalvo, M. (2011). Achievements, Motivations and Rewards in Faunasphere

Title: Achievements, Motivations ans Rewards in Faunasphere Author: Jason Begy & Mia Consalvo Year: 2011 Additional: Game Studies 11 (1) Available at: http://gamestudies.org/1101/articles/begy_consalvo Abstract: A persistent topic in MMO studies is player motivation: why do players play? Attempts to answer … Continue reading

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