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Author Archives: foil
Article: Bringsjord, S. (2001). Is is possible to Build Dramatically Compelling Interactive Digital Entertainment
Title: Is it Possible to Build Dramatically Compelling Interactive Digital Entertainment (in the form, e.g. of computer games)? Author: Selmer Bringsjord Year: 2001 Additional: Game Studies 1 (1) Available at: http://www.gamestudies.org/0101/bringsjord/index.html Abstract: This article discusses problems in creating dramatically compelling … Continue reading
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Tagged digital entertainment, interactive, Lovelace Test, narrative
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Article: Ryan, M.-L. (2001). Beyond Myth and Metaphor.
Title: Beyond Myth and Metaphor: The Case of Narrative in Digital Media. Author: Marie-Laure Ryan Year: 2001 Additional: Game Studies 1 (1) Available at: http://www.gamestudies.org/0101/ryan/ Abstract: Article on Narrative and Digital media. First issue of Game Studies journal. Content: Introduction … Continue reading
Editorial: Aarseth, E. (2001). Computer Game Studies, Year One
Title: Computer Game Studies, Year One Author: Espen Aarseth Year: 2001 Additional: Game Studies 1 (1) Available at: http://www.gamestudies.org/0101/editorial.html Abstract: Editorial for the first issue of Game Studies. Content: Introduction A Cognitive, Communicative Revolution? Creating a New Discipline
Article: Wilson, D. (2011). Brutally Unfair Tactics Totally OK Now.
Title: Brutally Unfair Tactics Totally OK Now: On Self-Effacing Games and Unachievements. Author: Douglas Wilson Year: 2011 Additional: Game Studies 11 (1) Available at: http://gamestudies.org/1101/articles/wilson Abstract: In this paper, I use a party game that I co-designed, Brutally Unfair Tactics … Continue reading
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Tagged achievements, B.U.T.T.O.N., broken games, cheating, design research, folk games, game design, indie games, physical games, togetherness, unachievements
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Article: Williams, P. et al. (2011). Balancing Risk and Reward to Develop an Optimal Hot-Hand Game
Title: Balancing Risk and Reward to Develop an Optimal Hot-Hand Game Author: Paul Williams, Keith V. Nesbitt, Ami Eidels & David Elliott Year: 2011 Additional: Game Studies 11 (1) Available at: http://gamestudies.org/1101/articles/williams_nesbitt_eidels_elliott Abstract: This paper explores the issue of player … Continue reading
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Tagged cognitive, game design, game reward, hot hand, psychology, risk
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Article: Gazzard, A. (2011). Unlocking the Gameworld.
Title: Unlocking the Gameworld: The Rewards of Space and Time in Videogames Author: Alison Gazzard Year: 2011 Additional: Game Studies 11 (1) Available at: http://gamestudies.org/1101/articles/gazzard_alison Abstract: Videogames are a time-based medium. It is through the condition of time that many … Continue reading
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Tagged environment, exploration, game reward, goal, personal, social, space, time
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Article: Jakobsson, M. (2011). The Achievement Machine
Title: The Achievement Machine: Understanding Xbox 360 Achievements in Gaming Practices Author: Michael Jakobsson Year: 2011 Additional: Game Studies 11 (1) Available at: http://gamestudies.org/1101/articles/jakobsson Abstract: Xbox Live achievements and gamerscores have become an integral part of Xbox 360 gaming. Based … Continue reading
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Tagged achievements, gamer culture, gamerscore, MMOG, podcasts, reward systems, Xbox 360
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Article: Begy, J. & Consalvo, M. (2011). Achievements, Motivations and Rewards in Faunasphere
Title: Achievements, Motivations ans Rewards in Faunasphere Author: Jason Begy & Mia Consalvo Year: 2011 Additional: Game Studies 11 (1) Available at: http://gamestudies.org/1101/articles/begy_consalvo Abstract: A persistent topic in MMO studies is player motivation: why do players play? Attempts to answer … Continue reading
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Tagged casual games, fiction, gender, MMO studies, player motivation
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