Author Archives: foil

Vesper.5, a game that makes you think.

I am now twenty turns into the game Vesper.5 (Brough, 2012) in which you can only make one move every day. The concept is rather interesting and adheres to mechanics like daily quests in MMO’s or the waiting time in … Continue reading

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Article: Elwork, A. & Gutkin, T. (1985) The Behavioral Sciences in the Computer Age

Title: The Behavioral Sciences in the Computer Age Author: Amiram Elwork & Terry B. Gutkin Year: 1985 Additional: Computers in Human Behavior 1 (1) Available at: N/A Abstract: This article proposes that computers are likely to have a major impact … Continue reading

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Dissertation: Chen, M. (2010). Leet Noobs

Title: Leet Noobs: Expertise en Collaboration in a World of Warcraft Player Group as Sociomaterial Practice Author: Mark Chen Year: 2010 Additional: Doctoral Dissertation, University of Washington Available at: https://digital.lib.washington.edu/researchworks/handle/1773/16275 Abstract Group expertise in socially-situated joint tasks requires successful negotiation … Continue reading

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Book: Huizinga, J. (1955) Homo Ludens

Title: Homo Ludens: A study of the play element in culture Authors: Johan Huizinga Year: 1955 [1950] Additional: Boston, MA: The Beacon Press Available at: N/A Abstract: This books deals with play and the elements of play that are inherent … Continue reading

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Conference Paper: Tanenbaum, J. & Bizzocchi, J. (2009) Rock Band

Title: Rock Band: A case study in the design of embodied interface experience Authors: Joshua Tanenbaum & Jim Bizzocchi Year: 2009 Additional: Paper presented at SIGGRAPH, New Orleans, LA, USA Available at: http://josh.thegeekmovement.com/Tanenbaum-Bizzocchi-SIGGRAPH09_prepub.pdf (prepub version) Abstract: There has been a … Continue reading

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Conference Paper: Compagno, D. (2007). Is Our Actual World Interactive

Title: Is Our Actual World Interactive: Some philosophical reflections about video gaming and real life Author: Dario Compagno Year: 2007 Additional: Paper presented at Philosophy of Computer Games, Reggio Emilia, ITA Available at: http://game.unimore.it/Papers/DarioCompagno_Paper.pdf Abstract: This paper discusses how authors … Continue reading

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Conference Paper: Sageng, J. (2007). The Reality of Computer Game Objects

Title: The Reality of Computer Game Objects Author: John Richard Sageng Year: 2007 Additional: Paper presented at Philosophy of Computer Games, Reggio Emilia, ITA Available at: http://game.unimore.it/Papers/J_Sageng_Paper.pdf Abstract: This paper discusses the reality of game objects. Presented at the Philosophy … Continue reading

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Game Review: Frasca, G. (2001). The Sims

Title: The Sims: Grandmothers are cooler than trolls Author: Gonzalo Frasca Year: 2001 Additional: Game Studies 1 (1) Available at: http://www.gamestudies.org/0101/frasca/ Abstract: This is a game review of The Sims (Maxis, 2000). First issue of Game Studies journal. Content: Introduction … Continue reading

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Book Review: Juul, J. (2001). The Repeatedly Lost Art of Studying Games

Title: The Repeatedly Lost Art of Studying Games – Review of Avedon & Sutton-Smith (eds) The Study of Games Author: Jesper Juul Year: 2001 Additional: Game Studies 1 (1) Available at: http://www.gamestudies.org/0101/juul-review/ Abstract: This is a book review of Avedon, … Continue reading

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Article: Eskelinen, M. (2001). The Gaming Situation

Title: The Gaming Situation Author: Markku Eskelinen Year: 2001 Additional: Game Studies 1 (1) Available at: http://www.gamestudies.org/0101/eskelinen/ Abstract: This article tries to pinpoint/locate the most crucial and elementary qualities that set games apart from narrative and drama. First issue of … Continue reading

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