Monthly Archives: March 2011

Article: Gazzard, A. (2011). Unlocking the Gameworld.

Title: Unlocking the Gameworld: The Rewards of Space and Time in Videogames Author: Alison Gazzard Year: 2011 Additional: Game Studies 11 (1) Available at: http://gamestudies.org/1101/articles/gazzard_alison Abstract: Videogames are a time-based medium. It is through the condition of time that many … Continue reading

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Article: Jakobsson, M. (2011). The Achievement Machine

Title: The Achievement Machine: Understanding Xbox 360 Achievements in Gaming Practices Author: Michael Jakobsson Year: 2011 Additional: Game Studies 11 (1) Available at: http://gamestudies.org/1101/articles/jakobsson Abstract: Xbox Live achievements and gamerscores have become an integral part of Xbox 360 gaming. Based … Continue reading

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Article: Begy, J. & Consalvo, M. (2011). Achievements, Motivations and Rewards in Faunasphere

Title: Achievements, Motivations ans Rewards in Faunasphere Author: Jason Begy & Mia Consalvo Year: 2011 Additional: Game Studies 11 (1) Available at: http://gamestudies.org/1101/articles/begy_consalvo Abstract: A persistent topic in MMO studies is player motivation: why do players play? Attempts to answer … Continue reading

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Article: Moore, C. (2011). Hats of Affect.

Title: Hats of Affect: A Study of Affect, Achievement and Hats in Team Fortress 2. Author: Christopher Moore Year: 2011 Additional: Game Studies 11 (1) Available at: http://gamestudies.org/1101/articles/moore Abstract: An iconic staple of the First-Person Shooter genre, Team Fortress 2 … Continue reading

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Editorial: Jakobsson, M. & Sotamaa, O. (2011). Special Issue

Title: Special Issue – Game Reward Systems Author: Mikael Jakobsson & Olli Sotamaa Year: 2011 Additional: Game Studies 11 (1) Available at: http://gamestudies.org/1101/articles/editorial_game_reward_systems Abstract: Editorial for the Game Studies Special Issue on Game Reward Systems. Reward systems are complex, multifaceted … Continue reading

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