Article: Eskelinen, M. (2001). The Gaming Situation

Game Studies LogoTitle: The Gaming Situation
Author: Markku Eskelinen
Year: 2001
Additional: Game Studies 1 (1)
Available at:

This article tries to pinpoint/locate the most crucial and elementary qualities that set games apart from narrative and drama. First issue of Game Studies journal.

1. Introduction
2. Gaming as Configurative Practice
3. The Equipment: Situations, Events and Existents
4. Manipulation and Articulation
5. Relations and Properties
6. Example of Temporal Relations: The Phenomenology of Tetris
7. The Goals and Progression of the Game
8. Conclusion

This entry was posted in Article and tagged , , , . Bookmark the permalink.

Comments are closed.