Title: The Gaming Situation
Author: Markku Eskelinen
Year: 2001
Additional: Game Studies 1 (1)
Available at: http://www.gamestudies.org/0101/eskelinen/
Abstract:
This article tries to pinpoint/locate the most crucial and elementary qualities that set games apart from narrative and drama. First issue of Game Studies journal.
Content:
1. Introduction
2. Gaming as Configurative Practice
3. The Equipment: Situations, Events and Existents
4. Manipulation and Articulation
5. Relations and Properties
6. Example of Temporal Relations: The Phenomenology of Tetris
7. The Goals and Progression of the Game
8. Conclusion