Article: Bringsjord, S. (2001). Is is possible to Build Dramatically Compelling Interactive Digital Entertainment

Game Studies LogoTitle: Is it Possible to Build Dramatically Compelling Interactive Digital Entertainment (in the form, e.g. of computer games)?
Author: Selmer Bringsjord
Year: 2001
Additional: Game Studies 1 (1)
Available at: http://www.gamestudies.org/0101/bringsjord/index.html

Abstract:
This article discusses problems in creating dramatically compelling interactive digital entertainment using the Lovelace Test. First issue of Game Studies journal.

Content:
Introduction
The Issue
Realism About Narrative and AI
One Presupposition: There’s no Free Lunch
A List of Some Challenges
Intelligent Agents
The Roadblock: Personhood
The Lovelace Test
The Lovelace Test in More Detail
How Do Today’s Systems Fare in the Lovelace Test?
Why BRUTUS Fails the Lovelace Test
The Conclusing Argument

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