Monthly Archives: December 2010

Article: Gish, H. (2010). Playing the Second World War

Title: Playing the Second World War: Call of Duty and the Telling of History Author: Harrison Gish Year: 2010 Additional: Eludamos 4 (2) Available at: http://www.eludamos.org/index.php/eludamos/article/view/vol4no2-4/183 Abstract: Through its interactive representation of the Second World War, the Call of Duty … Continue reading

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Article: Reyes, I. & Adams, S. (2010). Screening Play

Title: Screening Play: Rules, Wares, and Representations in “Realistic” Video Games Author: Ian Reyes & Suellen Adams Year: 2010 Additional: Eludamos 4 (2) Available at: http://www.eludamos.org/index.php/eludamos/article/view/vol4no2-3/182 Abstract: In highlighting the apparatus as the keystone for the magic circle of video … Continue reading

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Article: Conway, S. (2010). Hyper-Ludicity, Contra-Ludicity, and the Digital Game

Title: Hyper-Ludicity, Contra-Ludicity, and the Digital Game Author: Steven Conway Year: 2010 Additional: Eludamos 4 (2) Available at: http://www.eludamos.org/index.php/eludamos/article/view/vol4no2-2/181 Abstract: This article identifies and interrogates a primary design principle that exists across digital game genres and formats, articulated as ludicity. … Continue reading

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